GAME: Green Light, Red Light TYPE: Foundational Movement
CYCLE: I, II ACTIVITY LEVEL: Low
TACTICS: Following directions, moving one way, slowing down and stopping, etc.
QEP: Locomotor skills, principles of balance and coordination, speed and distance, etc.
DESCRIPTION
Layer 1: Students – representing cars – are placed at one end of the playing surface on a designated starting line. The teacher picks one student to stand at the center of the playing surface with their back to the classroom. This student becomes the traffic light. The student holds a green pinny in one hand and a red pinny in the other. When the green pinny is up, the cars are allowed to move forward. When the red pinny comes up, the cars must stop. If the car does not stop, the police officer (teacher) pulls the car over and must restart from the starting line. The objective of the game is for the cars to make it passed the light without the police officer pulling them over for moving on a red light. The first student to pass the traffic light becomes the new traffic light.
Layer 2: Students are placed in pairs, given a pinny and now represent a big truck pulling a trailer. One student holds one end of the pinny and is placed in front – the truck – while the other student holding to the other end is in back – the trailer. Students must move together in order to make it across the traffic light. If pulled over, students switch roles.
MODIFICATIONS:
- Students must use different locomotor movements (lunges, crawling, etc).
- When in pairs, truck faces forward and trailer faces backward.
- Implement yellow light: slow down.
SAFETY:
- Use moderate speed that can be slowed down easily.
- No blocking other students from moving forward.
- When moving in pairs, move together and not independently.
CYCLE: I, II ACTIVITY LEVEL: Low
TACTICS: Following directions, moving one way, slowing down and stopping, etc.
QEP: Locomotor skills, principles of balance and coordination, speed and distance, etc.
DESCRIPTION
Layer 1: Students – representing cars – are placed at one end of the playing surface on a designated starting line. The teacher picks one student to stand at the center of the playing surface with their back to the classroom. This student becomes the traffic light. The student holds a green pinny in one hand and a red pinny in the other. When the green pinny is up, the cars are allowed to move forward. When the red pinny comes up, the cars must stop. If the car does not stop, the police officer (teacher) pulls the car over and must restart from the starting line. The objective of the game is for the cars to make it passed the light without the police officer pulling them over for moving on a red light. The first student to pass the traffic light becomes the new traffic light.
Layer 2: Students are placed in pairs, given a pinny and now represent a big truck pulling a trailer. One student holds one end of the pinny and is placed in front – the truck – while the other student holding to the other end is in back – the trailer. Students must move together in order to make it across the traffic light. If pulled over, students switch roles.
MODIFICATIONS:
- Students must use different locomotor movements (lunges, crawling, etc).
- When in pairs, truck faces forward and trailer faces backward.
- Implement yellow light: slow down.
SAFETY:
- Use moderate speed that can be slowed down easily.
- No blocking other students from moving forward.
- When moving in pairs, move together and not independently.